Catatan Akhir Tahun 2024

Beberapa tahun terakhir, gue nulis Catatan Akhir Tahun di personal diary, jadi gak pernah gue share. Entah kenapa gue rindu nulis di blog lagi, so let me do it this time on my blog.

Selama tahun 2024, gue mencoba untuk mengadopsi mantra:

“to always seize the day and take one day at a time”

 I want to bring something much more simple in my life than before.

Gue bener-bener ingin menikmati setiap detik, menit, jam di hidup gue, dan lakukan hal yang harus dilakukan satu per satu. Surprisingly it worked for me.

Afirmasi positif ke diri sendiri berasa banget manfaat-nya, mindset gue lebih sehat, cara gue menghadapi masalah juga lebih baik, dan terlebih lagi.. gue bener-bener bisa ngikutin kata hari gue, I know what’s right for me.

Bertumbuh bisa jadi kata yang tepat untuk mendeskripsikan catatan tahun ini.

Melewati 366 hari pastinya engga mudah, namanya hidup ya, ada aja ujian datang silih berganti. Ada hari yang gitu-gitu aja, ada hari yang melelahkan banget, ada hari yang bawaan nya pengen nangis, bahkan ada hari yang indaaah banget padahal gak ada yang spesial banget.

Kalau ngeliat catatan akhir terdahulu, gue bisa liat kalo gue excited bgt dengan nyeritain apa yang udah achieved tahun itu dan what to look forward ahead. Ah, younger me..

I am 35 now (soon to be 36), how I see life is different now.

Of course, sharing what we have achieved might be something I’d like to do now and then, but this time will focus on my own personal growth as a measurement of life achievement.

Btw, ini gue masih belibet banget nulis indo-inggris, penyakit inkonsistensi bahasa gue kumat lagi skrg. Entah kenapa susah banget buat stick di satu bahasa aja. Mohon maaf ya kalau berubah-ubah bahasa-nya.

2024 is still about my study. My PhD. Gue masuk ke tahun perpanjangan masa studi gue yang sudah lebih dari tiga tahun. Awalnya gue ketar ketir sama fase perpanjangan, tapi anehnya justru gue lebih chill dibanding masa studi normal, hahaha. Mungkin ini rasanya pasrah kayak apa ya. Tapi mudah-mudahan ini bermakna positif.

Sebenernya gue tuh tau source of ketar ketir gue dulu. Dulu gue mikirnya studi bisa diusahakan secepatnya selagi masih nerima beasiswa, tapi pas tau harus extend, gue cukup nerima kenyataan kalau studi gue emang sulit diselesaikan selama 3 tahun. Hal yang gue kuatirin itu bukan di studi-nya, tapi lebih ke uang-nya. Gue kuatir gak bisa beresin sekolah disini karena gak ada uang atau tabungan. Tapi, lagi-lagi.. Allah sang Maha Pemberi Rezeki.. gue sampai detik ini tidak pernah merasa berkekurangan. Suami gue sempet bilang kalau pencari ilmu itu sebenarnya gak perlu kuatir sama uang atau rejeki, karena orang yang nimba ilmu itu pasti akan dimuliakan, dan tidak akan dibuat kelaparan. Ucapan suami gue ini jadi semacam pegangan gue, selagi niat belajar masih, inshaAllah akan ada jalan buat dapet rejeki.

Setahun ini, gue ngabisin waktu dengan berkutat sama nulis, nulis paper, nulis tesis, nulis blog. Gue ingin ngasi apresiasi ke diri gue sendiri, karena gue sudah menginjak di fase yang gue inginkan: dua paper selesai (satu terbit, satu sudah submit ke jurnal) dan mulai menulis tesis. Satu achievement kecil tapi gue anggap besar dan sangat pivotal di studi gue adalah nerima “Revision Request” dari peer reviewer untuk paper kedua. Nerima revisi untuk paper gue adalah hal yang gue impikan, artinya paper gue tidak lagi rejected terus. Nerima revisi artinya ada sedikit harapan kalau jurnal tersebut tertarik dengan paper gue. Buat org non-akademisi kayak gue, ini semacam achievement unlocked yang luar biasa besar. I can finally reach it this year. I am so proud of myself.

Gue join PhD itu untuk nantangin diri gue untuk belajar tentang game. Penyesuaian diri gue di dunia akademik ini luar biasa berat, karena gue sama sekali awam dengan ilmu sosial. Gue lega bisa melewati semua nya, dan yang terpenting bisa tetap bertahan sampai sekarang. Gue belum lulus, tapi gue tahu things are moving, yes .. it’s moving. That’s enough.

Gue meyakini bahwa gue harus bisa menyelesaikan apa yang gue mulai, terlepas seberapa besar tantangan yang harus gue hadapi. A thousand miles begin with a single step.

Harapan besar tahun 2025 : Studi doktoral selesai. Amen everyone?

Di luar studi, gue juga di-sibuk-an sama part time job jadi tour guide. I honestly have a great part time job. Part time job gue ini bisa jadi contoh dari konsep tiga circle di Ikigai: what skills you’re good at, what the world needs, and what you can get paid for. Meski what the world need di part time job gue lebih ke individualistic-driven needs ya, but it’s still okay. My part time job could be the one thing that I am grateful for this year. Pekerjaan ini menyadarkan gue kalau ada job yang bisa ngasi peace of mind dan boundaries buat gue. Meski kadang ada juga kendala dan tantangan yang bikin pusing, tapi masih bisa gue manage dan stress nya gak berkepanjangan. Terlebih lagi, gue merasa pekerjaan ini really improve my English a lot and boost my confidence. Part time job ini gak cm ngasi gue uang aja, tapi juga buat pengembangan diri gue. Udah gitu, gue dapet kesempatan buat ketemu banyak tamu dengan latar belakang yang beda-beda, most of them have interesting profiles, mulai dari produser film Fast Furious, aktor Netflix, keluarga muslim Amerika yang sweet banget, sampai Youtuber gaming. Selagi kerja, gue bisa menumpahkan curiousity gue yang tinggi banget ke tamu-tamu gue.

Konsekuensi dari job gue ini sebenarnya lebih ke meredupnya spark gue sama tempat-tempat yang dulu gue anggap bagus banget, kayak beberapa distrik tua di Kyoto, dulu pertama kali liat itu indaaah banget.. setelah ngeliat kesekian ratus kali nya, ya hilang deh rasanya, itu aja sih. Alhasil, gue dan suami mencoba menjamah tempat-tempat baru di pinggiran Kyoto atau bahkan di luar Kyoto. Kita berkesempatan main ke temple-temple yang jauh dari pusat kota, dan lumayan effort perjalanannya. Gue dan suami berjanji kalau sesibuk apapun kita, harus bisa nyisihin waktu buat sightseeing bareng. Time is truly precious. Kita berdua juga gak tau sampai kapan bakal di Jepang, so the perfect time to go is now. This year, we really enjoyed our Momiji (autumn trip).

Hidup itu kurang lengkap kalau kita gak nemu hal baru dalam hidup. Tahun ini, gue nemu banyak game baru, musik baru, buku baru, bahkan Youtuber baru! Sebenarnya engga baru sih, tapi gue baru berkenalan hehe. Tahun ini, gue gak nyangka kalau ternyata nonton Youtuber mane game itu seruuu bangett, and thanks to.. Windah Basudara!

Gue lupa gimana gue bisa nonton video pertama Windah, gue nonton buat nyari temen lipet jemuran, dan gak disangka.. gue sekarang jadi bocil kematian wkwkwk (istilah buat fans nya Windah Basudara). Setahun ini, gue ngabisin waktu luang gue buat nontonin konten nya Windah, sampe gue jadi jarang nonton film atau series gara-gara dia 😀 Thanks to Brando Windah for making my day better! You rock! Keep going yaa, banyakin konten game horor ama game simulator yaa :p

Speaking of Youtube, gue mau share one new milestone yang sebenarnya tidak gue rencanakan, tapi masyaAllah.. mungkin ini rejeki gue ya.

The milestone: My Youtube channel “Student Traveler” is now a Youtube Partner!

Tahun ini, akun Youtube gue berhasil dimonetisasi, alhamdulilah. Ini gara-gara video iseng gue tentang hasil tes DNA yang tiba-tiba viral, subscriber ama watching time channel gue terus bertambah. Meski udah di-monetisasi, gue belum bener-bener bisa fokus ngembangin Youtube gue. Gue masih bikin video rutin tentang jurnal bulanan PhD, di luar itu belum ada konten serius yang akan gue garap. Prioritas gue masih buat beresin S3 dulu, tapi pelan-pelan gue akan pikirin gimana Youtube channel Student Traveler bisa kasi konten-konten bermanfaat. Doakan saja ya! J

Sebenarnya ada banyak yang ingin gue tuliskan disini, tapi mungkin sekian dulu aja catatan akhir tahun ini, it’s 1,5 hours to 2025 now, and I am going to take a hot bath as a way to enjoy New Year’s Eve. I was sick for the last few days: fever, flu, sore troat, and cough. Despite of my sickness, I can manage to do part time job while I was sick, Glad I survived. Thank you to my mind and body for working hard mentally and physically.  Let me reward myself with a hot bath.

Last words: I am grateful to Allah for the blessings that have yet to come, as they give me hope for the future and deepen my appreciation for what I already have. I have learned, time and again, that true contentment comes from within. Once again, alhamdulilah for 2024.

Happy New Year all.

Stay blessed and happy.

 

Salam,

@annisaa_potter

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Life Updates from Me :)

Hi!

It’s me

 

Ohisashiburi (Long time no see). 

It’s been a while since I wrote my latest post about my Hajj experience. 

Blogging seems to be more challenging day by day. 

I hope I don’t lose the spark of blogging, because I love blogging so much. 

 

And, it seems I am currently suffering with my default writing language. 

I don’t wanna sound that I’m showing off, but whenever I start writing in Bahasa Indonesia, my brain always shifts to English. I feel like I lost my capacity to write in my native language, but my English writing skill is not perfect as well. Even though I tried to mix both languages (like I used to do in the past), I can see the struggling there.. Dunno why, am I losing my language skills in both Indonesian and English? What kind of syndrome am I having right now? 

 

Me, being a native Indonesian doesn’t help me to write in Indonesian, my English is still broken too (as well as my Japanese and German). I am a bit embarrassed to admit this, I don’t belong to any language T_T

 

Let’s forget about language issues for a while.

I wrote this post just to share my current update about my life. As I intend to use this blog to share my thoughts and my journey as a Student Traveler, let me share what I am currently doing lately. I just migrate my blog into different hosting, so I am not sure whether this migration might impact in losing my past reader or not. I don’t write regularly, so I’m sure this blog might become a ‘spider’s web’ for not having a reader. :p

 

I am (still) living in Japan right now. Extending my study, now I am in my 4th year. Trying to finish my doctoral study and wishing to see the end of the tunnel from all the hard work I did. Now, I am currently waiting for my supervisor’s feedback on the 2nd draft of my paper. As my scholarship ended last year, I started to make a living through part-time jobs, which I can’t believe that my husband and I can live in Japan by depending on part-time jobs. We’re both doing fine with the jobs, even though it made us tired most of the time. However, this is not our first time (we had it in Germany before). I am now working as a tour guide, the job that pays me pretty well, I honestly love the job even though it makes me exhausted physically and mentally. I am no longer in my 20s so walking around for 5 hours straight is fun but physically tiring. The job gave me additional benefits in improving my English conversation skills (A lot of my guests from US keep asking me if I’ve ever lived in the US before, they keep complimenting my English that sounds like an American – I took it as a compliment 🙂 ) and getting to know about my guests and their backgrounds (I did more a hundred tour, I got lots of interesting stories which inspires me to write a blog about my life as a guide). 

 

With the better quality of life that I have here, I really enjoy my life in Kyoto. Most of the living I’m having right now is what I’ve been dreaming of. Although sometimes I miss my hometown too as well as my old life, I gain some fundamental things that I didn’t get in the past: proper healthcare services, ability to walk anywhere in convenient ways, better pay for my job, a separation between working time and resting time, solitude time, etc. Great things in life sometimes come from simple things. I sacrificed a lot in my 20s (yet I enjoy it too), now as I grow older, my perspective has changed quite a lot about life. I focus to see myself to the inside, rather than to the outside. 

 

Of course, my life is not perfect (and, who has a perfect life?). I am still worrying for something that I cannot see and predict right now, I get anxious with abstract things, I sometimes feel insecure with my capacity. In this PhD journey, I learned a lot about myself. I don’t know why but knowing myself better can make me more anxious and unconfident. I was very confident and empowered, but I am losing a bit. (It’s hard to explain, but yeah, that’s what I am feeling). 

 

My life is much simpler than it used to be. I do one thing at the time. I enjoy small things. I am still trying to believe in myself, whatever things come to me, I wish I could be strong and mature. I am practicing my self-awareness on my anger (still the hardest part). 

 

I am a 35 yrs old woman who still feels like I’m a kid who wants to do gaming all day, then all of sudden trapped into a woman’s body. I am so confused when I watch Sex and the City series, all characters are around my age (even some of them were younger than me), and their conversation is wild on men, sex, adulting, and so on. I feel like I am too old for this thing (well, I am married, but I rarely talk much about those topics with friends. I am excited to talk about games, kpop, coffee shop, funny cat videos, and lame jokes.

 

In summary, I’m OK, I am hanging in on what I am doing now, I am still hoping that people I care the most still care about me, I am happy with my married life (we just celebrated our 9 years anniversary!), I am still annoying and loud (as what my close friends think of me), I am gaining things and losing things at the same time. My hope is that I could go back to writing more often on my blog (with whatever language I wanna use). I want to keep my memory alive through my own words. Maybe I can go slowly.. Trusting the time and focus on my true intention. 

 

I hope every single one of you who read this post is doing okay, even though you’re not okay, I hope you keep hanging in there and believe that you’ll be fine.

 

Best,

@annisaa_potter

 

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Serious Board Game Jam 2021 : “Strengthening Collaboration and Connecting Ideas through Making Games”

Annisa Arsyad

Observer at SBGJ 2021

PhD Student at Kyoto University

In 2020, I flew from Indonesia to Japan bringing my dream to discover serious games in Japan. As we all know, Japan is a well-known nation for its anime, games, and fictional characters. Although the current reach of Serious Games is not as big as Entertainment games, serious games has become an emerging field and gained attention in both academia and the practical world for the past few years. I believe a country like Japan has its own community with a strong interest in developing serious games, not just for entertainment purposes, but also educational purposes.

In the midst of the pandemic, I finally managed to start my PhD in Kyoto University majoring in Environmental Education. During my study in Japan, I need to do an internship related to my research interest.  My research interest is about the use of serious games to improve learning outcomes for marginalized students. Back in Indonesia, I worked at a small social enterprise, Ecofun Indonesia, where we design, produce and sell educational board games for the Southeast Asian market.

Luckily, I found this Serious Board Game Jam (SBGJ 2021) through Dr. Kazuhiko Ota, who later became my internship supervisor. I was very excited to hear about this SBGJ 2021, because I have never participated in any board game making event before. Most board game events I ever joined were all about playing the games. This is an interesting approach to teach participants on how to learn about an issue by putting them as a game designer and they have to design the game spontaneously in a short period of time. First time in SBGJ 2021? Read my story below!

SBGJ 2021 is the third Game Jam program organized by Dr. Kazuhiko Ota and Akihiro Takakura. The program was held as a series of events, consisting of Webinar, Bibliobattle, Game Jam, and Game Trial. Just like the previous SBGJ, the program is supposed to be held face-to-face in Kumamoto Prefecture, but due to the pandemic situation all programs have been moved to online. SBGJ 2021 Webinar aimed to introduce the process of serious game design and present the current issues of food. The Webinar helped the participants to understand the context before they have to choose the specific food theme for the game. After that, Bibliobattle was held as the continuation from the Webinar. This time, each participant will be asked to share about one book related to the food and present the book summary.

 

In the Game Jam, all participants will be divided into 11 groups. In two days, they had to discuss and build a game prototype under “Food” theme. The Game Jam utilized an interactive gamified platform called GatherTown where participants virtually meet using cute avatars. I was so surprised at how GatherTown brought the session more alive and real.

 

As an observer, I had a chance to listen to the discussion which I was helped by my senpai for the translation from Japanese to English. I thought my role would be to only sit and listen, but I noticed that one group was discussing religion-based food restriction. I thought I can give some additional information related to Muslim dietary based on my personal experience as a muslim. During the observation, I was intrigued by how all participants actively participated in building the game concept and other essential parts of game development. I also had a chance to interact with the SBGJ’s partner. I met Risa-san from unigames and she told me a brief story about unigames and their products. I learned that unigames make a religious themed board game called Caliphate. This game aims for Japanese audiences to learn about Islamic history. I was surprised to see Islamic history-themed game has a place in non-muslim country.  It made me think of how games can engage people to something that is culturally unfamiliar.

From the Game Jam, seven games have been made and presented at the SBGJ 2021 Game Trial. Here is the the list of games (including English title):

  1. Team A : 素晴らしい食卓 (A wonderful table)
  2. Team C : 自分探しのグルメ宇宙人~まだ見ぬ食を求めて(Gourmet aliens looking for themselves-in search of unseen food)
  3. Team D : でたとこレシピ (Detatoko Recipe)
  4. Team E : くまったなぁ (Bear Year)
  5. Team G : 生まれ変わり食餌日記 (Reborn Food Diary)
  6. Team H : 王とリンゴのタルト (King and Apple Tart)
  7. Unigames : これを食わねば俺は死ぬ (Eat and Let Die)

 

Joining the game testing was my favorite session of all SBGJ 2021, because I played the games directly with other participants. Some games are language neutral, and some others are language dependent, thankfully I got help from my senpai to help me in translating the instructions and commands. I found it very interesting that all games have their own uniqueness. I think all groups have worked so hard making this game appealing and visually attractive. Here are some of my discoveries on SBGJ 2021:

 

Games for Raising Empathy and Tolerance

According to the research, games have an ability to deliver one issue from various points of view, which in academia, we call it Transdisciplinary. Although the main theme of the game is food, it is not just about how we eat or what type of food.  The seven games tried to go across discipline by putting social, ideology, historical, economic perspective of food. “A Wonderful Table” game made by team A talked about how to deliver the food based on different dietary requirements. I can see the value of empathy from “素晴らしい食卓 – A Wonderful Table” game. We learned that people around the world have different customs and beliefs which affect their diet. Team A visualized it well. This game can be a good entry for those who want to build empathy by tolerance by respecting someone’s dietary preference. Another example is “これを食わねば俺は死ぬ – Eat and Let Die” by unigames. The premise of this game is how struggling students can feed themselves by making pickles. We learned that not everyone can have a proper way to feed themselves, so “survival mode” is necessary. “Eat and Let Die” offers a strategy on how to survive by arranging and sharing ingredients. I like how the game mission is not only seen from the content, but also from the mechanic (exchanging cards).

 

Game as Time Machine

Flexibility is a word to describe the power of games as educational tools. Some people used games to study about future scenarios and how we can create a better future by making a present change. But, games can also be used to learn about history. Learning about food menu from Medieval age from 王とリンゴのタルト (King and Apple Tart Game) was very satisfying and totally unexpected. The game invited players to guess all ingredients from the assigned menu from the Medieval era. At first, I thought the challenge was very easy, but it turned out that the mission was very hard to guess. I observed that most players guess it wrong, which makes the game more addicting. I think team H has successfully created a simple but tricky game for the users. “King and Apple Tart game” also has a potential to be expanded by creating more series of eras, for example: Viking era, Silk Road era, Shogunate era, etc. There will be more unexpected menus that come from different eras, at the same time, players will learn about food from different periods of history.

 

Board games, but Online

In my opinion, board games have always been seen as a physical product which is played face-to-face. After the pandemic started, we are all forced to run all the activities online as the only choice. I was a bit sceptical to see if board games can be played online, does the interactivity and engagement will still exist? SBGJ 2021 has shown that interactivity from online boardgaming can be achieved. Through SBGJ 2021, I learned some useful digital platforms such as Udonarium and CCFolia to help game designers to showcase games and board-game players to play games. Furthermore, online boardgaming also supports the idea to combine hybrid way of learning by playing. でたとこレシピ (Detatoko Recipe) by team D is one of example on how the game persuade players to look for some clues from the internet and use it to achieve the game mission. The game shares some ingredients and players have to create recipes creatively from those ingredients. If they miss one or two ingredients, the points will be reduced. So, they have to search some references from the internet to verify that their proposed recipes are valid.

 

In summary, my impression of joining SBGJ 2021 is the sense of optimism that everyone can make a game from scratch. Inclusivity is another keyword that I found after joining all sessions. participants come from different backgrounds and are able to work together and unite their ideas through making games. Moreover, I am surprised that the graphic design of all prototypes are visually impressive. My experience of joining online SBGJ 2021 brings me a new perspective of the gaming world in Japan.

 

On my last note, I would like to express big gratitude to Ota-sensei for this opportunity and also all participants who were kind and warm to allow me who doesn’t speak Japanese to participate in the game testing. This experience will enrich my study and also future work as an educator. Using my native language, I want to say “Terima kasih!” (ありがとうございました!)

 

 

 

 

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